Home › Forums › Show us your bits! › Mjölnir - Thor's hammer
This topic contains 6 replies, has 3 voices, and was last updated by
David Mason 3 months ago.
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27/02/2015 at 9:57 am #16015
<h1>Mjölnir</h1>
Hi guys, I’m taking part in Fab Academy (www.fabacademy.org) and as part of 3D printing week, I have created Thor’s hammer in Blender.
I would love it, if any of you get chance to 3D print him and see how it goes.
The print imports as a very small object but just increase the height and you should get a good size.
I look forward to hearing from you
<h4>David</h4>Attachments:
You must be logged in to view attached files.27/02/2015 at 2:33 pm #16035Ill print it, but my crit before print:
Too low poly for my taste, bed of hammer could use atleast 1 subsurf lvl, handle of hammer least 2. Hammer and bed are seperate meshes, that might be problem with Cura. Blender failed with boolean those properly, so u should take it to meshmixer, seperate shells there and boolean join them.
Anyway, ill print it rather small, biggest diameter is 5cm(hight)
27/02/2015 at 2:40 pm #16036Thanks for the comments, I’m very new to blender. Could you explain what you mean by at least 1 sub surf lvl and handle with 2?
I appreciate it
David
27/02/2015 at 3:11 pm #16041Umm, on right side of blender is properties bar, when u have your object selected and you select wrenc like icon u end in modifier selection, there is Subdivision Surface modifier. Every lvl split every edge and give more round shape, ie cube becomes hex…. But u dont want bottom to change form so u should extrude it once, but not in any direction… hard to explain…
Heres image what it does:
Attachments:
You must be logged in to view attached files.27/02/2015 at 3:33 pm #16050Youtube Blender Subsurf Tutorial
java (EE), JavaFX, HTML, GIS) programmer, database wizard, framework inventor, looking for a job ! http://roboxing.com/wizards27/02/2015 at 3:53 pm #16057Here is print
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You must be logged in to view attached files.27/02/2015 at 3:59 pm #16061despite being a newbie to Blender (and meshes), I quite like that.
Thanks for printing it and giving me feedback, it really helps. I’m going to look into create an object with more detail
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